This marvel's wolverine walkthrough covers the 30-mission main story across Telambang, Canada, Madripoor, and Japan. It includes the mission order, key objectives, collectible notes, difficulty options, and combat guidance. The mission names and story objectives contain spoilers.
Mission order and locations
The main story is divided between four locations, with a later return to Madripoor:
Telambang
- Back in Action
- A Debt Repaid
- Last Meal
Canada
- Homecoming
- The One That Got Away
- Raise Some Hell
- Strays
- Something Much Stronger
Madripoor
- Knock Knock
- Mutant Detected
- For Our Future
- One Last Mission
Japan
- Jetlag
- Get Angry
- Bad Blood
- In the Shadows
- Death Comes to Death
- We Were Wrong
- Hell Followed With Him
- Death’s Match
- Sinister Tidings
Madripoor — Part Two
- Way Down Low
- Roll the Dice
- Field Test
- Red Right Hand
Later story missions
- Don’t Go Gentle
- I’m Still Here
- This Was the Dream
- No Coming Back
- Brave New World
The walkthrough material also groups some sections under “Unknown” or location returns, so the order above follows the supplied mission list rather than treating every location heading as a separate mission.
Telambang walkthrough
Back in Action
Clear the ground forces defending the AA gun, then follow the combat tutorial prompts as you move toward it. Interact with the AA gun and follow the prompts to destroy it.
Afterward, hunt the guards and use the grass for stealth takedowns if desired. When Sabretooth arrives, fight through the guards and climb the cliff by following the route behind the battle area.
Inside the compound, Reavers require particular attention because their combo attacks need to be parried more than once before they are staggered. To enter the fake city, climb the tree near the main door into the guard tower, then jump onto the roof with the hole.
Investigate the body, the audio clue, and the mutant detectors. Continue around the fake city, checking the audio clues while dealing with Trask’s guards and the Reavers.
A Debt Repaid
Use Wolverine’s enhanced sense of smell to follow the blue scent trail and reach the lab. In the room with the mutant inhibitors, destroy the inhibitors in all four corners before trying to fight the Reavers.
Continue along Trask’s trail and fight toward Essex’s cell. When an enemy raises a shield, use the kick; dodge incoming red power attacks. Near the cell, destroy the mutant inhibitors lining the hallway before eliminating the Reavers guarding the area.
Last Meal
The supplied walkthrough lists this mission as a boss encounter against Omega Red.
Canada walkthrough
Homecoming
Move through the institute, check on Walter in the lab, and get some rest. Follow the scent trail to Logan’s new room to find the first Whiskey Bottle.
Follow Essex’s projection to recover a lost memory. This section unlocks Nightmare Doors, including the Enemy of My Enemy trial, which must be completed to continue.
Bring the two supply crates to Walter: one is in the room behind him in the lab, and the other is in Victor’s bathroom. Afterward, equip a new suit.
The One That Got Away
Investigate the area, including the headphones, the phone beneath the brown sofa, and the crate containing inhibitor collars. Reach the upper floor, cross the bars near the ceiling, climb through the roof, and track the red-haired mutant using the scent trail and footprints.
Search the trucks for mutants, investigate the cargo container, and stop the Reavers from transporting the mutants. During the convoy sequence, jump across the trucks and fight the Reavers to move forward.
Raise Some Hell
Head to the refinery, inspect the truck, and follow the trail to the captured mutants. The main door is locked with Osmium, so enter through the conveyor belt to its left.
Inside, investigate the office, then help Jean protect the mutants. Destroy the consoles controlling the assembly before escaping. Against the large enemy in this section, the supplied guidance recommends parrying yellow attacks and dodging the others.
Strays
Follow Jean, find all of Leech’s drawings, give Leech the password, and follow him to Walter’s lab.
Something Much Stronger
Reach the cabin and follow the tracks to the injured animal. Free the wolf, then follow its tracks through the snow to the cabin. Investigate the scent points to find a Whiskey Bottle.
Locate the Hunters by following footprints. The suggested route uses grass and trees to remain hidden while avoiding suppressor mines and using stealth attacks.
Madripoor walkthrough
Knock Knock
Fight toward Trask Tower by disabling the power station. Destroy the power station core, its core pillars, and the signal relay before reaching the tower and surviving Trask’s forces.
Mutant Detected
Find Trask’s secret facility and use the elevator at the rear of the area. Find the code, enter through the back door, and slide down the shaft.
At the facility, find Trask in the security office, defeat his assault team, and reach Bay 7. Destroy the control panels to cut power to the inhibitors. Continue through the laser section and use the laser controlled by Mystique while fighting the enemy waves.
For Our Future
Defeat the Sentinel Prototype.
One Last Mission
Talk to the team, then speak with Mystique downstairs behind the bar with Tyger. Talk to Walter and follow Jean’s scent through the streets.
After the rooftop chase, follow the blood trail from the small white pickup van when Walter’s scent is lost. Clear out the Hand and search for Walter.
Japan walkthrough
Jetlag
Get the Hand off the plane, return inside, and finish off the remaining Hand forces. Reach Kabukicho, fend off the Hand while driving, and continue forward.
Get Angry
Locate Jean in Kabukicho and follow her scent from the arcade. Deal with the Hand snipers, find the bar from Jean’s vision, and use the elevator at the back.
Destroy the incense burners in each room to break the first illusion. Find Walter, rescue the prisoners, and escape the Telepath’s trap by breaking through the doors with the Telepath’s shadow behind them.
Bad Blood
Reach the apartment, catch the masked Hand warrior, and defeat the ambush. Meet Jean outside Shiro’s building and climb to the penthouse. Find the keypad code and investigate the secret room.
In the Shadows
Investigate the arcade and its hidden room. Inspect the Blood Vials, modified detector, and map. Then destroy the mutant detectors by following their wires to the power boxes.
Track the wounded Hand, search the hideout, and follow the music to find where Walter was moved. Locate the secret exit through the weak spot in the wall, catch up to Walter, and defeat the Hand, including the Fist Hand.
Death Comes to Death
Reach Harada Garden Tower, check the security footage, and locate the Helix Engine. Survive the dream onslaught and repeatedly use Helix Claws until the sequence ends.
We Were Wrong
Track the Helix Engine and enter through the vent above the door. Investigate the restaurant, follow the footprints, survive the ambush, and recover the Helix Engine.
To weaken the large Hand mutant blocking the truck, first defeat the connected Hand enemies.
Hell Followed With Him
Follow the footprints to the memorial and continue along the path through the Hand forces. At the top, follow the target and investigate the shrine.
Death’s Match
Kill Deathstrike.
Sinister Tidings
Get a drink, then go downstairs to the kitchen and talk to Jean on the balcony.
Later missions
Way Down Low
Follow Jean, clear the Reaver checkpoint, and free the Dormants from the truck. Search for the Reaver with the key, enter the lockup, and reach the radio tower.
At the arsenal, open the yellow weapon crates so Jean can give them to the citizens of Lowtown. Suppressor mines are present on the rooftops near the radio tower.
Roll the Dice
Accompany Jean through the casino and listen to the conversations on the dancefloor. Find a distraction, play the slots with Jean, take the VIP’s keycard, and reach the penthouse. Continue fighting until you find Mystique and Essex.
Field Test
Fight through the Reavers, defeat the Sentinel, and reach the Hotel Royale. Free the civilians, chase the kidnapped civilian to the Fish Market, and rescue the people in the cage before meeting Jean at the Dream Street Theatre.
Red Right Hand
Defeat Sabretooth.
I’m Still Here
Learn what happened to Jean, defeat the MK2 Sentinel, and investigate the Noodle Bar. Follow Jean into the Power Plant and destroy the four portals by overloading their transformers.
This Was the Dream
Fight through the facility to the Master Mould. Break through the illusion, follow Jean, and investigate the rooms and scent trails. Destroy the power cells after defeating the enemy waves, then continue to the next sequence.
No Coming Back
Defeat Essex.
Difficulty options
Marvel’s Wolverine has five preset difficulty levels:
- The Man: Minimal combat challenge; Wolverine cannot be knocked out.
- The Hunter: Intended for players who want to enjoy the story.
- The Mutant: Described as a balanced combat experience.
- The Weapon: For players who want more difficult combat.
- The Best There Is: A brutally difficult option for expert players.
The Settings menu’s Gameplay tab also includes separate controls for enemy health, enemy damage, and enemy stealth awareness.
Collectibles and tracked items
The mission list identifies Material Crates and Whiskey collectibles by mission. Some missions have no tracked collectibles, while others list individual Material Crates or Whiskey items such as Uncanny Whisky, Incredible 181 Whisky, and Patch Whisky Bottle.
The walkthrough also identifies Whiskey Bottles as collectibles and Material Crates as items introduced during Homecoming. Spoilers may appear in mission names and collectible names, so use the guide with caution if you want to preserve the story surprises.